Confirmed controls
| Action | Control | Source |
|---|---|---|
| Select a squad | Number keys | Oct 22 update |
| Add to selection | Shift-click | Oct 22 update |
| Turn camera | Q / E | Oct 22 update |
| Set tank facing | Drag | Oct 22 update |
| Attack and fight on the move | ATTACK MOVE order | Oct 22 update |
| Take and hold a position | SECURE AREA order | Oct 22 update |
| Queue a route | Waypoints | Oct 22 update |
| Pick a formation | Formations / AUTO | Oct 22 update |
What is not confirmed yet
The developer has not published a full keybind list. The following are standard RTS conventions but should be treated as unconfirmed until the demo:
- left-click select / right-click move;
- box-select drag;
- control groups beyond the number-key squads;
- camera edge-scroll or middle-mouse pan;
- pause, speed and unit-stance keys.
The game has an in-game Controls menu; check it first when the demo launches on December 1.
How the squad controls actually work
The October 22 post describes a system where you make your own squads and bind them to number keys. A squad can split into fire teams — one team covers while the other moves. That is the core micro loop:
- Select the squad with its number key.
- Give it a route with waypoints, or an ATTACK MOVE order.
- When it meets resistance, one fire team suppresses while the other moves.
- Use SECURE AREA on the capture point or FOB you want to keep.
Tanks are handled separately: drag sets their facing, so you can point the front toward the threat while the turret does the rest. The developer has not explained the exact armor model yet.
Camera and readability
Q/E camera rotation matters in an isometric RTS with destructible buildings; rotate the camera to see behind walls and into trenches. The game also has prone, crouch-walk, kneeling and crawl animations, so a squad in tall cover can be harder to spot — rotate the camera before you assume a position is clear.
Will there be controller support?
The Steam page lists keyboard and mouse categories through the RTS genre but does not list full controller support. Treat controller support as unconfirmed.
We will replace the unconfirmed table with the real keybinds after the December 1 demo.