The confirmed roster
| Unit | Role | Confirmed details | Status |
|---|---|---|---|
| Infantry | Core fighting unit; takes and holds ground | Squads, fire teams, prone/crawl/kneel, cover AI, medics, prisoners, ranks | In demo |
| Tanks | Armour and direct fire | Drag to set facing; can be camouflaged; tank traps counter them | In demo (some variants later) |
| Helicopters | Air support | Listed on the Steam page; helipads are a building | Not confirmed in demo |
| Drones | Recon / FPV strike | Soldiers dive before an FPV strike; camo netting is an anti-drone defense | Partly confirmed |
| Artillery | Indirect fire | Listed on the Steam page; used in Front Lines | Not confirmed in demo |
| Bridge tank | Mobility | Lays a new bridge; bridges can be destroyed | Not in demo |
Infantry are the real system
Defilade’s pitch is that the soldiers think for themselves. They find cover behind almost any object, including trees and wrecks; they drag wounded comrades out of the open; medics use stretchers; soldiers throw grenades back, dive before FPV drone strikes and try a rope rescue if a normal rescue fails. They can also surrender, and captured soldiers can be interrogated for live intel.
That means infantry are not a blob you attack-move once. A squad that reaches cover is much harder to kill than one caught in the open, and a squad with a medic keeps its veterans alive. See infantry for the full behavior list.
Tanks
Tanks are the direct-fire arm. The confirmed control detail is that you drag to set their facing, which suggests front/side armor matters, but the developer has not explained the armor model. Tank traps, mines and concealed AT positions are the counters you can build.
The developer’s “not in the demo” list includes green camo and tanks covered in cut branches, so camouflage is a real system in the full build. It also includes the bridge tank, which is how armor crosses rivers once the bridges are down.
Drones and helicopters
Drones appear in two roles: as a unit type in the roster and as the FPV strike that soldiers dive away from. Camouflage netting is explicitly described as an anti-FPV-drone defense. Helicopters are listed on the Steam page and use helipads, but the demo’s air units are not confirmed.
Artillery
Artillery is listed on the Steam page and appears in Front Lines, where the developer describes controlling large battles and using artillery to take enemy positions. The exact pieces, ranges and counter-battery systems are not published.
What is missing
- unit costs and build times;
- damage, armour and range numbers;
- population or unit-cap values;
- faction-specific rosters beyond the Rebels;
- whether helicopters and artillery are in the demo.
We will add real numbers and a tier list after the December 1 demo. Until then, treat any “best unit” ranking you see elsewhere as speculation.