Defilade Guide

Defilade units overview

Updated · Units

Quick answer

Defilade's confirmed unit types are infantry, tanks, helicopters, drones, artillery and a bridge tank. Infantry do the tactical work — finding cover, rescuing the wounded and taking prisoners — while tanks, helicopters, drones and artillery provide the firepower. The bridge tank lays a new bridge so armor can cross rivers. Exact stats, costs and counters are not published yet; the December 1 demo is the first public build.

The confirmed roster

Unit Role Confirmed details Status
Infantry Core fighting unit; takes and holds ground Squads, fire teams, prone/crawl/kneel, cover AI, medics, prisoners, ranks In demo
Tanks Armour and direct fire Drag to set facing; can be camouflaged; tank traps counter them In demo (some variants later)
Helicopters Air support Listed on the Steam page; helipads are a building Not confirmed in demo
Drones Recon / FPV strike Soldiers dive before an FPV strike; camo netting is an anti-drone defense Partly confirmed
Artillery Indirect fire Listed on the Steam page; used in Front Lines Not confirmed in demo
Bridge tank Mobility Lays a new bridge; bridges can be destroyed Not in demo

Infantry are the real system

Defilade’s pitch is that the soldiers think for themselves. They find cover behind almost any object, including trees and wrecks; they drag wounded comrades out of the open; medics use stretchers; soldiers throw grenades back, dive before FPV drone strikes and try a rope rescue if a normal rescue fails. They can also surrender, and captured soldiers can be interrogated for live intel.

That means infantry are not a blob you attack-move once. A squad that reaches cover is much harder to kill than one caught in the open, and a squad with a medic keeps its veterans alive. See infantry for the full behavior list.

Tanks

Tanks are the direct-fire arm. The confirmed control detail is that you drag to set their facing, which suggests front/side armor matters, but the developer has not explained the armor model. Tank traps, mines and concealed AT positions are the counters you can build.

The developer’s “not in the demo” list includes green camo and tanks covered in cut branches, so camouflage is a real system in the full build. It also includes the bridge tank, which is how armor crosses rivers once the bridges are down.

Drones and helicopters

Drones appear in two roles: as a unit type in the roster and as the FPV strike that soldiers dive away from. Camouflage netting is explicitly described as an anti-FPV-drone defense. Helicopters are listed on the Steam page and use helipads, but the demo’s air units are not confirmed.

Artillery

Artillery is listed on the Steam page and appears in Front Lines, where the developer describes controlling large battles and using artillery to take enemy positions. The exact pieces, ranges and counter-battery systems are not published.

What is missing

We will add real numbers and a tier list after the December 1 demo. Until then, treat any “best unit” ranking you see elsewhere as speculation.

FAQ

How many units are in Defilade?

The public material confirms six categories: infantry, tanks, helicopters, drones, artillery and a bridge tank. The full unit roster and its stats have not been published.

Are there different factions?

The public material names the player's conventional military and the Rebels, who can build tunnel networks. A full faction list has not been published.

What is the bridge tank?

A vehicle that lays a new bridge. The developer lists it as coming, but not in the December 1 demo.

Do units rank up?

Yes — soldiers earn ranks and veterans end up in full armour, with rifles gaining sights, lights and lasers as they rank up. The exact bonuses are not published.

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Sources

Checked against the current version on · Medium confidence — consistent community reports, not officially confirmed. Spotted something outdated? Tell us.

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