The confirmed timeline
| Event | Date | Status |
|---|---|---|
| Steam page live | September 21, 2026 | Live |
| First wishlist milestone | 12,000 in 17 hours (Sep 22) | Official |
| 70,000 wishlists | Week 1 (Sep 29) | Official |
| 100,000 wishlists | Two weeks (Oct 4) | Official |
| 200,000 wishlists | Just over a month (Oct 22) | Official |
| ~302,000 wishlists | November 5 estimate | Third-party |
| Public demo | December 1, 2026 | Developer |
| Early Access | December 15, 2026 | Steam page |
The demo was originally expected in late October. On November 9 the developer confirmed it had moved to December 1, with Early Access following two weeks later on December 15. The stated reasons were the amount of content added, the current industry situation around demo copying, and the wish to ship a more polished demo.
Early Access, not 1.0
Defilade is being built by RBGames, a solo developer, in Godot. The developer has said the game is still being improved and that Early Access is the next step rather than a finished 1.0. That means:
- systems and balance can change between the demo and launch;
- unit stats, building costs and exact keybinds are not final;
- the page will be updated as patches land.
The developer also said he turned down publishing offers because a deal would have pushed release to roughly spring 2027. The current date is self-published.
Platforms and languages
- Windows 10/11 (64-bit) and macOS (Apple Silicon or Intel).
- English only at the moment — the Steam page lists English with full audio support and no other language.
- Single-player, online and LAN co-op, online and LAN PvP, and cross-platform multiplayer are listed on the store page.
Price
No price has been posted. The Steam page has no purchase option yet, and the developer has not announced one. Treat any number you see elsewhere as a guess until the store page shows it.