What the demo includes
The developer’s own update splits the build into two lists. The following is confirmed as in the demo:
| System | What’s in the demo |
|---|---|
| Base building | A steel-hangar factory, a research building with a satellite dish, and a green grid showing where you can build |
| Economy | Manpower runs out, so capture points matter |
| Squads and orders | Make squads and pick them with number keys; formations or AUTO; split into fire teams; ATTACK MOVE and SECURE AREA; waypoints; Shift-click to add to a selection; drag to set tank facing; Q/E to turn the camera |
| AI commander | Rebuilt; scouts, gathers its army, attacks together, pulls back, counters, remembers losses, fights for capture points, guards its supply trucks, can build a nuke late in a match |
| Soldiers | New motion-capture cover animations at walls/corners/trenches; prone dives, crawls and rolls; kneeling and crouch-walking; close firefights fought from the ground |
| Destruction | Destructible buildings and battlefields are part of the game’s pitch; the November 7 update showed the current build |
What’s not in the demo
The same update lists content that is not in the December 1 demo:
- Snow Farms, Countryside and Rivers maps;
- bridges that break apart and fall into the river, and soldiers drowning;
- the bridge tank that lays a new bridge;
- green camo and tanks covered in cut branches;
- rebel ambushes;
- the sandbox enemy having a commander.
That does not mean these are cut. It means the demo is a smaller slice and the full Early Access build is where you should expect them.
What to test on December 1
Use the demo as a free hardware and mechanics test:
- Performance — the minimum spec is a GTX 1650 / RX 570 with 4 GB VRAM. Watch frame rate when buildings collapse and debris persists.
- Controls — the game uses number keys for squads, Q/E for camera, drag for tank facing, and Shift-click for selection. Check whether the defaults work for you.
- The AI — the rebuilt commander is the headline feature. Try to bait it, cut its supply lines and see whether it pulls back and re-attacks.
- Base building — place a factory, research building and FOB, then see how manpower and capture points constrain you.
- Medics and prisoners — the game’s pitch is that soldiers rescue the wounded and interrogate prisoners; check how often those systems actually fire in a normal match.
Demo vs Early Access
| Demo (Dec 1) | Early Access (Dec 15) | |
|---|---|---|
| Price | Free | Not announced |
| Maps | Base slice; Snow Farms/Countryside/Rivers not included | Full planned set (subject to change) |
| Bridges / drowning | Not in demo | Shown as coming |
| Bridge tank | Not in demo | Shown as coming |
| Rebel ambushes | Not in demo | Shown as coming |
| Progress | Not confirmed to carry over | — |
We will update this page on December 1 with the actual download size, launch time, confirmed modes and performance notes.