Defilade Guide

Defilade cover system

Updated · Combat

Quick answer

Defilade's cover system is object-based: almost every object on the map can be used as cover, including trees, vehicles, blown-off parts, walls, corners and trenches. Soldiers lean around corners, go prone, crawl, vault low cover and garrison buildings. Attack cover by flanking or with explosives, not by walking into its front.

What the cover system does

Defilade’s cover is not a grid of sandbags. The developer’s description is that almost every single object — vehicles, trees standing or blown off, walls, corners, trenches — gets used as cover. Soldiers:

The important design point: you do not click cover. The soldier evaluates the ground and takes it. Your job is to put him in a position where good cover exists.

Cover quality

The public material does not give a cover-value table, but the behavior tells you the hierarchy:

Cover Why it works
Trench Purpose-built; the developer lists trench warfare as a core feature
Building / garrison Walls block fire; soldiers fight from windows and corners
Vehicle wreck Solid, and the developer explicitly lists vehicles as cover
Tree Works, but a tree is narrow and can be shot through by explosives
Low wall Good while prone; vaultable, so it is also a route
Open ground No cover; soldiers go prone but still die

How to attack cover

  1. Flank. A squad behind a wall is protected from one direction, not all of them. Use waypoints to move a fire team around the side.
  2. Use explosives. Grenades, artillery and tank shells are the answer to a garrisoned building.
  3. Force movement. If you can make the squad leave cover, it has to cross open ground.
  4. Use vehicles as moving cover. A tank advancing with infantry gives the squad a wall that shoots back.
  5. Do not frontal-charge. The cover AI is the game’s headline feature; walking into it is playing to its strength.

Garrisoning buildings

Buildings are both cover and objectives. A garrisoned building:

Clear buildings before you move past them. A squad you leave behind can re-take the street behind your army.

Cover and destruction

Buildings are destructible. That means cover is temporary:

The developer’s persistent-destruction system keeps craters and debris on the map, so the battlefield changes as the match goes on. Do not plan a defense around a building that is already half destroyed.

What we still need

We will test these in the December 1 demo.

FAQ

What counts as cover in Defilade?

Almost every object: walls, corners, trenches, trees, vehicles and blown-off parts. The developer says soldiers use them without a click.

Can soldiers garrison buildings?

Yes. The developer lists garrisoning buildings as a soldier behavior.

Can soldiers vault low cover?

Yes. Vaulting low cover is listed in the soldier behavior.

How do I attack a squad in cover?

Flank it, use explosives, or force it to move with fire and vehicles. A frontal firefight against a squad in good cover is the most expensive way to kill it.

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Sources

Checked against the current version on · Medium confidence — consistent community reports, not officially confirmed. Spotted something outdated? Tell us.

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