Timeline
| Date | Announcement | What changed |
|---|---|---|
| Sep 21, 2026 | Steam page live | Store page, wishlist and Discord open |
| Sep 22 | 12,000 wishlists in 17 hours | Official Discord linked: discord.gg/chDHHJvj5 |
| Sep 29 | 70,000 wishlists in week one | Milestone post |
| Oct 4 | 100,000 wishlists in two weeks | Grasslands and Rivers maps added to the plan |
| Oct 5 | Publisher interest | The developer said publishers approached him; a deal would have pushed release to about spring 2027. He did not sign. |
| Oct 19 | Destruction and prisoners | The developer explained persistent destruction without frame-rate drops, and the prisoner/interrogation system |
| Oct 22 | 200,000 wishlists + big update | Squads and orders, rebuilt AI commander, new soldier animations, prone/crawl/kneel, “demo coming soon” |
| Nov 7 | Front Lines + destruction | New Front Lines mode (dynamic front line, artillery, capture positions) and destructible buildings shown |
| Nov 9 | Demo moved | Public demo moved to December 1; Early Access December 15 |
| Nov 12 | Store page update | Store page refreshed; no patch notes published |
What each update actually added
September: the wishlist start
The Steam page went live on September 21 and hit 12,000 wishlists in 17 hours. The first post also opened the official Discord. By September 29 it was at 70,000, and by October 4 at 100,000 — the same post added the Grasslands and Rivers maps.
October: squads, AI and soldiers
The October 22 post is the one to read if you want to understand the game. It added:
- Squads and orders — make squads and pick them with number keys; formations or AUTO; fire teams; ATTACK MOVE and SECURE AREA; waypoints; Shift-click to add to a selection; drag to set tank facing; Q/E to turn the camera.
- AI commander — rebuilt; it scouts, gathers its army, attacks together, pulls back, counters, remembers where it lost men, fights for capture points, guards its supply trucks and raids yours, and can build a nuke late in a match.
- Soldiers — motion-capture cover animations at walls, corners and trenches; head-first turning; prone dives, crawls and rolls; kneeling and crouch-walking; close firefights fought from the ground.
The same post confirmed 200,000 wishlists.
November: Front Lines and the demo date
On November 7 the developer showed Front Lines — a mode where the front line moves in real time, with artillery and capture points — plus the current destructible-building build. On November 9 the demo moved to December 1, with Early Access on December 15. The developer also confirmed he had not signed a publisher, which is why the Early Access date is 2026 rather than spring 2027.
What we still don’t know
- The price — not announced.
- Unit and building stats — not published; the demo is the first public build.
- Exact keybinds — only the ones listed above are confirmed; the rest are in the in-game Controls menu.
- Achievements — none listed.
- Demo multiplayer — the game supports co-op and PvP, but the demo’s mode list is not confirmed.
We will turn this page into a real patch-notes log once Early Access starts and the developer publishes changes.