What Front Lines is
On November 7 the developer showed Front Lines, a mode built around a front line that moves in real time. The public description:
- large battles;
- artillery support;
- capture points;
- the front shifts as one side pushes the other back;
- the mode was shown alongside the improved destruction system.
That is the entire confirmed description. The developer has not published team sizes, match length, win conditions or whether Front Lines is single-player, co-op or PvP.
How it probably plays
Based on the confirmed pieces — capture points, artillery, a moving front — the mode is likely a push-and-hold battle rather than a base-rush. The safe tactical read:
- Capture points are the front. Take them in order; do not leapfrog.
- Artillery is the key. The side that controls observation and supply can shell the other side’s points.
- FOBs anchor the line. A FOB near the front is how you hold a capture point.
- Cut the road. A front that outruns its supply collapses.
- Expect the AI commander. It fights for capture points and builds closer to the front.
Front Lines vs the base game
| Front Lines | Standard match | |
|---|---|---|
| Objective | Moving front + capture points | Capture points, FOBs, destroy the enemy |
| Artillery | Confirmed | Confirmed as a unit type |
| Front line | Dynamic, moves in real time | Not described as a separate system |
| Player count | Unknown | Unknown |
What we still need
- whether Front Lines is in the demo;
- team sizes and whether it is co-op or PvP;
- match length;
- how the front line is calculated;
- whether artillery is off-map or a buildable unit.
We will update this page when the demo launches on December 1.