What is confirmed
The developer’s update list names Survival as a mode added during development, alongside:
- rebuilt trench warfare;
- barbed wire;
- tank traps;
- camouflage netting;
- a bigger airburst nuke.
The same list is the only public description. It does not say:
- whether Survival is solo or co-op;
- how many waves;
- whether you build a base between waves;
- whether the enemy is AI-only;
- whether it is in the demo.
What it probably is
Based on the pieces — base building, waves, defenses, an airburst nuke — Survival is likely a build-and-hold mode where you fortify a position and fight off attacks. The confirmed defensive list (trenches, wire, mines, tank traps, MG nests) maps directly onto that.
The safe tactical read:
- Build the obstacle belt first. Wire, mines and tank traps.
- Put fire behind the obstacle. MG nests and infantry.
- Keep a repair party. Buildings are destructible and repairable.
- Hold the airburst nuke for the wave that breaks the line. The developer lists it as a bigger version.
- Do not over-extend. A survival base should be compact and mutually supporting.
Why we are cautious
The radar and our own research prefer confirmed facts. Survival is a name in an update list, not a documented mode. We are not going to invent wave counts or enemy types.
When the demo lands on December 1, we will check whether Survival is included and replace this page with a real guide. If it is not in the demo, we will wait for Early Access on December 15.